Hey there guys, Careno here, how's it going? Good I hope, but if not, it will be after you've read this! We've got the first Project Advent update of the new year! So strap yourself in and prepare for this massive 2 part update.
First off, lets refresh our memories a little. Back in the first part of our '08 November update, concept art was released for new and mysterious navi.

"Concept art of a new navi to Project Advent. Nothing is known about this character, other than his msyterious ability to harvest data from the anything in the Net nearby him, including Netnavis. What could he be planning on using this power to accomplish? Is he an ally of the group threatening Earth? Has he come to aid Megaman in his quest to save the planet? One thing is for sure. This guy is extraordinarily powerful. Let's hope for our hero's sake that he's not another baddie."
Now that your memory has been refreshed, allow me to introduce you to another concept release of our data harvesting mystery-navi!

Impresive, isn't he? And thanks to intel from the Project Advent Development team, we've learned this navi is known as Overload.exe, a powerful name indeed. You can thank our artist Zero for this piece. Moving on; we've released several different wallpapers to promote our game in the past, but they've all been the same size, that is up until now.
After some Photoshop magic we are happy to present all of our past wallpapers in 3 different sizes!
• Wallpaper Sizes: 480x272 (PSP) |
800x600 |
1024x768
• Wallpaper Sizes: 480x272 (PSP) |
800x600 |
1024x768
• Wallpaper Sizes: 480x272 (PSP) |
800x600 |
1024x768
• Wallpaper Sizes: 480x272 (PSP) |
800x600 |
1024x768
• Wallpaper Sizes: 480x272 (PSP) |
800x600 |
1024x768These have all also been added to the
Project Advent Downloads PageIf you're thinking "Man, I was really hoping for some more new stuff. The new concept art and name release of Overload.exe is great and all, but all these wallpapers what been released before. What gives?" Then fear not! All good things will be revealed in time, and that time is now.
I would like to refer you to a past update yet again, this time the MegaUpdate that was posted on the 6th of September '08. If you'll recall, this screen-shot was posted in that update:

Then later, in Part 2 of the November '08 update, we released information on the ADVENT System and explained how Shark Advent works.
"Advent Drive gives you small aesthetic changes and two power boosts. Shark will be used as an example. For the physical change, Mega gained fins on his head and arms. The first boost is a new and improved charge attack. Remember Advent Shark's boomberang fins? Well, those bad boys can be used every time you charge up your buster.
The next boost is given to all battlechips with a similar attribute. So, for Advent Shark, all water based chips do 10 extra damage. Sweet, huh? That could make for a pretty useful boost to a water folder, huh?
But the best part? NO DOWNSIDES! That's right. There are no negative effects to using any of your Advent Drives."
You might be thinking "Well that's great and all, but why are we talking about old updates again?" The answer is simple, we're now providing you with the full concept art of Shark Advent!

And where there is brand new concept art, there is also brand new wallpapers to boot!
• Wallpaper Sizes: 480x272 (PSP) |
800x600 |
1024x768
• Wallpaper Sizes: 480x272 (PSP) |
800x600 |
1024x768Not just 1, but 2 brand new wallapers in dedication of Shark Advent! But those aren't the only new wallpapers in this update. We also have 2 PSP exclusive ones!


And for all you non-PSP-owners going "Well those don't do me any good..." rest asure, you were not forgetten!
• Wallpaper Sizes: 480x272 (PSP) |
800x600 |
1024x768Well that's all for Part 1 of this update. Be on the look out for Part 2, which will contain more information on the game, and possibly even some rumors..? Well, I guess we'll find out!
-Careno