Here's the next part of the update. So, what's in here, you ask? More information on the A.D.V.E.N.T. System, a new form discussed, and another little secret I let out of the bag.
Ok, time for the seond part of the November update. My graphics program is finally working, and I apologize for the wait. So, what does this deal with? Well, you'll be happy to know that we're going to discuss the forms system a bit more now. Yes, that wonderful thing we began to speak of last time. Ready?
So, the A.D.V.E.N.T. System is broken into two parts; Advent Drive and Advent Overdrive. Advent Drive activates an emulation of the the selected navi, allowing you to become more like them. An example of this was seen in the Mega-Update in the form of.... Advent Shark!
What, you didn't know? Sharkman is going to make his return to the series in Project Advent. Masa has been travelling around studying as a master culinary artist (well, he only cooks fish, but he's still good at it) and works as the head chef at DenTech High School. Sharkman returns not only as a tough new opponent for Megaman and Lan, but as one of your many partners for the A.D.V.E.N.T. System. Surprise surprise, huh? So, now that I've let that little secret out of the bag, let's continue with the discussion on Advent Drive.
Advent Drive gives you small aesthetic changes and two power boosts. Shark will be used as an example. For the physical change, Mega gained fins on his head and arms. The first boost is a new and improved charge attack. Remember Advent Shark's boomberang fins? Well, those bad boys can be used every time you charge up your buster.
The next boost is given to all battlechips with a similar attribute. So, for Advent Shark, all water based chips do 10 extra damage. Sweet, huh? That could make for a pretty useful boost to a water folder, huh?
But the best part? NO DOWNSIDES! THat's right. There are no negative effects to using any of your Advent Drives. That sounds like an awesome deal all around. So, why don't we take a lok at another one of these wonderful forms!
This time, we're going to spar with Roll. Let's see what new Advent Megaman reveals this time.
Advent Roll. Weren't expecting that, were ya? Well, same as with Shark, Advent Roll grants a small appearance change and two new ability changes. So, let's see what those are. We'll get Megaman charging his buster, and Roll can just do whate-
OH MY GOD! SHE'S GOT A BOMB-OMB!!!!
Well, it doesnt matter what she throws at us. Megaman is out of the way and ready to attack, so what does his charge buster do in Advent Roll form?
Wait, what happened? She was hit, but she didn't even flinch. That's a rippoff, you say? Well, don't be so quick to judge. Take a look at Megaman's health. Notice anything? Yep, it increased from that attack. Advent Roll's charge attack is a buster shot that steals health from the enemy and gives it to you. Granted, the shot is rather weak, but that little bit could mean the difference between life and death, especially earlier on in the game when you're short on HP chips. So, what else can this form do?
Yikes. As the battle carried on, Megaman doesn't look so good. In fact, he's borderline deleted right now. We've got a Recover 100 chip, so we better use it quick.
Hey, wait a minute. Is there a bug in the programming, or am I just bad at math? No, you saw correctly. Advent Roll's second power gives a 10% increase to healing chips. Nifty little trick to help you get your health up when you start losing a match. That should come in handy in some of the tougher boss battles.
Well, that wraps up the November Update. Sorry for the wait, and I hope you enjoyed it. Till next time!